Coop PvE · Roguelite · Extraction RPG

Hexed
Path

Every run could be your last.

Development paused

Following the September 2026 Dota 2 update, the project has become technically impossible to build.

Custom games are no longer hosted on Valve's dedicated servers, and the API functions for sending HTTP requests to the internet no longer work. As a result, matches can't be validated and meta-progression can't be implemented.

The Dota 2 developers haven't commented on the situation, and it's unknown whether it will be fixed.

One Raid, One Chance

The world is consumed by darkness. Survivors cling to the last safe havens.
You are a mercenary in their service.

HEXED PATH is a co-op PvE game based on Dota 2 in the Roguelite Extraction RPG genre, set in a dark fantasy world. You and your allies venture into dangerous expeditions ruled by darkness—seeking resources, relics, and remnants of the old world.
What lies ahead is always a mystery.

Every run is procedurally generated: enemies, loot, and events change with each descent. The Sanctum is your final foothold before the unknown. Here you prepare, gear up, and venture forth—if you are lucky.

You build your own heroes from your collection—from nameless mercenaries to entities people once mistook for gods.
Each is unique. Each is mortal. A fallen hero is deleted forever.

The game does not require knowledge of Dota 2 mechanics—it features completely independent gameplay with its own systems, features, and atmosphere.

Core References Darksiders · Diablo · Path of Exile

Core Game Loop

Sanctum

Starting point. Choose your location and prepare for the expedition.

Expedition

Survive, complete objectives, gather resources, and make it back to the Sanctum alive.

Progression

Manage your inventory, buy and sell items, craft, customize, and optimize your build. Prepare for the next run.

The cycle repeats indefinitely throughout the game session

Key Features

The Raid

Enter the zone, survive, and return with loot. If you fail to extract, you lose everything you carried.

Permadeath

Every hero is unique and mortal. Dying in a zone means the end of that character.

Procedural World

Locations, enemy camps, and loot are generated with each descent. The world is constantly changing—you never know what awaits you.

Up to 6-Player Co-op

Plan your expeditions together. Shared loot, shared goal. But everyone dies alone—and forever.

Hero Collection

Unlock characters using fragments. Each hero possesses a unique innate passive ability.

Build Crafting

Select items, equip your hero, and customize them to fit your playstyle. Every run is a fresh build opportunity.

The world began with survival, and eventually returned to it.

Greed, blind authority, and playing god brought civilization to the brink of the abyss.

Humanity has traveled a long road: from fear and survival to power, from power to greatness, and from greatness to arrogance. And that is exactly what became their undoing. Not the enemies. Not the darkness outside. But that which is born when someone decides they know best, and the rest blindly follow, never daring to look up.

Of the old grandeur, only islands of life remain amidst the impenetrable dark. Scattered. Isolated. Barely breathing.

This is where heroes venture. This is where not everyone returns from.

Roadmap

2021 - 2026
Phase 0 — Learn, Research & Prototype

Concept

Research

Prototypes & Demo

?
Phase 1 — Core Game Loop & HUB

World & Environment

Custom Hero System

Maps Spawn System

?
Phase 2 — Core Gameplay & Mechanics

Custom Unit Class

Enemies & AI

Loot System

External Server

?
Phase 3 — Depth & Content

Gearing & Stats

Advanced Content

Interactions

?
Phase 4 — Launch & Live Ops

Release

Development Status Seeking Funding Support the Project

Showcases

Dev Archive

Available Right Now

Try the Demo in Dota 2

Technical & visual demonstration.

Open in Steam Workshop